C# IStructuralEquatable nedir Için Adım Haritaya göre Yeni Adım

Why do we have IStructuralComparable and IStructuralEquatable when there already exist the IComparable and IEquatable interfaces? The answer I would offer is that, in general, it's desirable to differentiate between reference comparisons and structural comparisons.

= to provide value equality checks (vs the default reference equality check). The MSDN documentation suggests you only do it for immutable types. There are also issues involving interfaces and operator overloading.

The following example creates two identical 3-tuple objects whose components consist of three Double values. The value of the second component is Double.NaN. The example then calls the Tuple.Equals method, and it calls the IStructuralEquatable.Equals method three times. The first time, it passes the default equality comparer that is returned by the EqualityComparer.

IStructuralEquatable is an interface in C# that defines methods for determining whether two objects are structurally equal. It's often used in scenarios where you want to compare the structure of objects, typically within collections, and not just compare references or individual values.

Ee kavlükarar gelimi struct bünyesında da new cerrahünü kullanırsak şayet beli alakadar kuruluşdan bir nesne üretilecektir yalnız struct bir paha tipli değişebilir konstrüksiyonsında olduğundan dolayı o nesne belleğin Stack kısmında korunum edilecektir.

comparer IEqualityComparer An object that determines whether the current instance and other are equal.

Aynı işçiliklemi her bir iterasyon midein bir task oluşturup yapabiliyorken illet Koşut bir döngü oluşturmalıyız?

In my implementation I delegated the task of calculating hash codes to the internal array. While testing it, to my great surprise, I found that my two different arrays had the same structural hash code

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This member is an explicit interface member implementation. It yaşama be used only when the Array instance is cast to an IStructuralEquatable interface.

Bu bünyeya derece oluşturduğumuz tüm nesnelerin Heap kısmında olduğunu söylemiştik. Halbuki Stack kısmında struct mimarisında nesneleri tutabilmekteyiz.

Just look at the default ValueType.Equals(object) code that gets called otherwise. It's an absolute performance killer that introduces boxing, type evaluation and finally falls back on reflection if any of the fields are reference types.

The Equals method supports custom structural comparison of array and tuple objects. This method in turn calls the comparer object's IEqualityComparer.Equals method to compare individual array elements or tuple components, starting with the first element or component.

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